Turn-based tactical strategy

Ash Run '84 logo

Ash Run '84

Command every decision. Every unit matters.

Ash Run 84 is a turn-based tactical strategy game inspired by the classics that defined the genre, reimagined with modern mechanics, persistent progression, and a vibrant synth-wave world.

Coming soon

Wishlist on SteamKickstarter coming soonJoin Discord

Trailer & screenshots

See every decision in action.

Ash Run '84 gameplay trailer

Command structure

Command every decision. Every unit matters.

Lead your forces across handcrafted battlefields where careful positioning, terrain control, and smart resource management determine victory. Capture strategic structures, protect your veteran units, and adapt your tactics as every mission introduces new objectives and challenges.

Every turn counts

Capture strategic structures and use terrain to your advantage. Fast-paced battles reward thoughtful planning over brute force, with meaningful decisions instead of overwhelming complexity.

Veterans matter

Your units gain experience and grow stronger throughout the campaign. Keeping a seasoned squad alive can turn the tide of battle, but every loss carries weight.

Build your army

Between missions, invest in upgrades, unlock new capabilities, and build an army that fits your playstyle. Discover specialized unit roles, abilities, and tactical synergies.

Every Mission Is Different

Rescue civilians, defend key positions, or launch an all-out assault. Every battle rewards thoughtful planning over brute force.

Playable commanders

Pick your commander. Shape your strategy.

Each commander carries a different read on the battlefield, from fortified lines to shock advances and signal warfare.

Built with

PhaserElectronVite
Atlas commander portrait

Atlas

The Mechanic

Viper commander portrait

Viper

Femme Fatale

Rook commander portrait

Rook

The Inheritor

Echo commander portrait

Echo

The Control Freak

Blaze commander portrait

Blaze

The Pyromaniac

Knox commander portrait

Knox

The Bulwark

Falcon commander portrait

Falcon

The Ace

Nova commander portrait

Nova

The Glass Cannon

Graves commander portrait

Graves

The Reaper

Sables commander portrait

Sables

Lady Luck

Features

Classic tactics. A new battlefield.

  • Modern turn-based tactical gameplay inspired by the strategy classics
  • Persistent unit progression that rewards keeping veteran soldiers alive
  • Strategic campaign upgrades that shape your army between missions
  • Unique mission objectives, including rescue operations, defense missions, and large-scale assaults
  • Distinct unit roster with specialized roles, abilities, and tactical synergies
  • Fast-paced battles focused on meaningful decisions instead of overwhelming complexity
  • Retro-inspired pixel art paired with a bold synth-wave aesthetic
  • Handcrafted maps designed to encourage creative strategies and replayability
System requirements

Minimum

OS
Windows 10 64-bit
Processor
64-bit dual-core processor, 2.0 GHz
Memory
4 GB RAM
Graphics
Intel HD Graphics 520 or equivalent
DirectX
Version 11
Storage
1 GB available space
Sound card
DirectX compatible
VR support
No
Additional notes
64-bit processor and operating system required. Minimum display resolution: 1280 × 720.

Recommended

OS
Windows 10 or Windows 11 64-bit
Processor
Intel Core i5-8400 or AMD Ryzen 3 1200
Memory
8 GB RAM
Graphics
NVIDIA GTX 750 Ti / AMD Radeon R7 370 or equivalent
DirectX
Version 11
Storage
1 GB available space
Sound card
DirectX compatible
VR support
No
Additional notes
64-bit processor and operating system required. Minimum display resolution: 1280 × 720.
AI-generated content disclosure

Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development.

Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.

Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues.

Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician.

Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers.

Victory isn't determined by the biggest army. It's earned by the smartest commander.

Coming soon