Every turn counts
Capture strategic structures and use terrain to your advantage. Fast-paced battles reward thoughtful planning over brute force, with meaningful decisions instead of overwhelming complexity.

Turn-based tactical strategy

Command every decision. Every unit matters.
Ash Run 84 is a turn-based tactical strategy game inspired by the classics that defined the genre, reimagined with modern mechanics, persistent progression, and a vibrant synth-wave world.
Coming soon
Trailer & screenshots
Command structure
Lead your forces across handcrafted battlefields where careful positioning, terrain control, and smart resource management determine victory. Capture strategic structures, protect your veteran units, and adapt your tactics as every mission introduces new objectives and challenges.
Capture strategic structures and use terrain to your advantage. Fast-paced battles reward thoughtful planning over brute force, with meaningful decisions instead of overwhelming complexity.
Your units gain experience and grow stronger throughout the campaign. Keeping a seasoned squad alive can turn the tide of battle, but every loss carries weight.
Between missions, invest in upgrades, unlock new capabilities, and build an army that fits your playstyle. Discover specialized unit roles, abilities, and tactical synergies.
Rescue civilians, defend key positions, or launch an all-out assault. Every battle rewards thoughtful planning over brute force.
Playable commanders
Each commander carries a different read on the battlefield, from fortified lines to shock advances and signal warfare.
Built with

The Mechanic

Femme Fatale

The Inheritor

The Control Freak

The Pyromaniac

The Bulwark

The Ace

The Glass Cannon

The Reaper

Lady Luck
Features
Ash Run '84 is a human-designed game built with the assistance of AI tools in specific areas of development.
Gameplay, mechanics, game design, level design, balance, pixel art units, buildings, tiles, UI, and production direction were created by our two-person development team.
Commander portraits are currently AI-assisted placeholder artwork. We plan to replace them with original human-created artwork as development continues.
Music is currently AI-generated for this release. If the game receives sufficient support, we intend to commission an original soundtrack composed by a human musician.
Programming was developed by our team with AI-assisted coding tools used to accelerate implementation, debugging, testing, and iteration. All code was reviewed, integrated, and directed by the developers.
Coming soon